Motion Graphics are pieces of animation or digital footage which create the illusion of motion or rotation. Motion Graphics are usually displayed via electronic media technology, but may also be displayed via manual powered technology.
|Price||300 Euro (20% discount for bachelor students)|
|Application deadline||July 08|
|(This course has ended)|
In a world full of screens: from TV at home, to smartphones, to digital displays on roads and everything in between - creating eye-catchy content in motion is a key. This course will teach you the needed skills for you to create such content.
You will learn the basic concepts and techniques of 2D and 3D motion design needed to create any kind of motion project: from TV Idents to Adverts. With a project-based approach, which will let you finish your own project too.
To better perform during this course, a fundamental knowledge of adobe Photoshop and/or adobe illustrator is required. Ideally the candidate would also understand the basics of graphic design or any other visual arts. Nevertheless, this course will walk you through the whole process of creating a 2D and 3D Motion project.
• Students of Visual Arts
• Experienced Graphic Designers and illustrators, who want to dive deeper into motion design, too.
• 3D animation beginners
• All Visual Artists (Designers, photographers, editors etc)
• Learn basic concepts of 2D and 3D Motion Design,
• Learn basic color and design theory for Motion,
• Learn operating Cinema 4D and After Effects.
• Learn technical and aesthetical aspects of 3D for Motion (Modeling, texturing, lighting, animation and rendering)
• Learn technical and aesthetic aspects of 2D for Motion.
• Delivering video for different usage (TV broadcast, social medias on different aspect ratios)
• Work on final project
- Industries on which Motion Design is applied,
- Skills and responsibilities requested by a Motion Designer
- Examples from industry and sources of inspiration
- Developing a creative-problem-solving mentallity
- Differencies between 2D and 3D
- Layers vs. Objects,
- Canvas vs. 3D space
- Colors vs. Materials
- Light, shadow and rendering process
- Interface and other panels/managers: Attribute Manager, Object Manager, Material Manager
- Modeling techniques
- Modeling through object editing
- Modeling through parametric objects and deformers
- Keyframe Animation
- Modifying animation on timeline and graph editor,
- Animation principles
- Cloner object
- Controlling cloner via effectors
- Controlling cloned objects via dynamic simulations
- Controlling other objects via dynamic simulations
- Creation of different materials
- Texture projections
- Color usage
- Lighting, different type of lighsts
- Creating different moods, via light and shadow
- Rendering settings and formats
- Interface, assets management (importing renders from Cinema 4D)
- After Effects panel management and navigation
- Creating compositions and timeline
- Animation with parameters,
- Animation with shapes.
- Text animation
• Composition and final post production of the Cinema 4D render
- Different formats for different mediums and aspect ratios.
- Final Project
54 hours* (3 days per week, 3 hours per day)
Monday - Wednesday - Friday from 18:00-21:00
The course will start on July 08, 2020 / Training room first floor.
Certificate of Attendance / Completion
1. Course attendance – 80%.
2. Final Project/Exam - 20%
Fuad Miftari is a Motion Designer, with over 10 years of experience. Working mainly in the broadcast industry, he has had the opportunity to work with different local and international design agencies and media. Apart from working full time, he also loves teaching Motion Design, while never stopping learning for himself.
Fuad now works for Convey, a London based design studio.
Expertise: Motion Design
Lecturing in: 2D and 3D Motion Design
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